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Runic Vanguard

Common
Runic Vanguard male
Runic Vanguard female

The Runic Vanguard is a stalwart defender, etching arcane runes into their very being to bolster defenses and control the battlefield. They channel mystical energies to protect allies and debilitate foes, standing as an unyielding bulwark against any threat.

Information
  • Icon iibook
  • Type Class
  • Rarity Common
  • Requirement
  • Level 5
  • Stack 1x
  • Quantity 1x
  • Shop Cost 2,500 Z
  • Game Quantity 0x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank D

Category

Tank Melee

Description

The Runic Vanguard is a stalwart defender, etching arcane runes into their very being to bolster defenses and control the battlefield. They channel mystical energies to protect allies and debilitate foes, standing as an unyielding bulwark against any threat. Their power is drawn from ancient symbols and elemental resilience.

Mana regeneration methods

Relies on specific skill effects that may restore mana, passive mana regeneration auras if acquired, and standard mana potions. Some offensive maneuvers against mana-bearing foes might also siphon residual energies.

Stats description

Primary focus is on Endurance (END) for health and resilience, and Strength (STR) for threat generation and base damage.

The Vanguard unleashes Elemental Ward, a powerful arcane technique. This ability manipulates mystical energies to affect foes or bolster the caster. It is a key component of their active combat strategy, showcasing their command over runic power.

Information
  • Damage Base 0
  • Mana Cost 28
  • Distance Near
  • Affects Self
  • Type Magical
  • Cooldown 10 seconds
  • Hit Targets 1x
Auras
Reflects incoming damage back to the attacker. When the avatar with this aura takes damage, the damage is redirected to the attacker instead of the avatar. Damage reflection does not trigger recursively to prevent infinite loops between two reflecting targets.
  • Affects Self
  • Maximum Stack 1x
  • Duration 4 seconds
  • Effects:
    • Self Damage Resistance -13

The Vanguard unleashes Bastion of Runes, a powerful arcane technique. This ability manipulates mystical energies to affect foes or bolster the caster. It is a key component of their active combat strategy, showcasing their command over runic power.

Increases the skill damage based on the number of stacks (charges) of a specified aura present on the caster. The damage boost is calculated as: damage * (1 + (auraStacks * increaseDamageBoost)).

Information
  • Damage Base 6.33
  • Mana Cost 13
  • Distance Near
  • Affects Enemy
  • Type Magical/Physical
  • Cooldown 24 seconds
  • Hit Targets 1x
Auras
Prevents the use of a specific skill by locking it for the avatar affected by this aura. The locked skill is identified by the skill reference ID passed as handler parameters. This aura is typically used to disable or restrict certain skills temporarily, enforcing gameplay mechanics such as silences, stuns, or skill cooldown locks.
  • Affects Enemy
  • Force Targets Focus Yes
  • Maximum Stack 1x
  • Duration 4 seconds
  • Effects:
    • Enemy Magic Boost -19

The Vanguard unleashes Iron Will Infusion, a powerful arcane technique. This ability manipulates mystical energies to affect foes or bolster the caster. It is a key component of their active combat strategy, showcasing their command over runic power.

Information
  • Damage Base 0
  • Mana Cost 17
  • Distance Near
  • Affects Self
  • Type Magical
  • Cooldown 22 seconds
  • Hit Targets 1x
Auras
Absorbs incoming damage by consuming the target’s mana instead of health. When the avatar takes damage, the damage is nullified by reducing mana either by a fixed amount or by a percentage of their maximum mana, depending on the configured mode. If the avatar does not have enough mana, the damage is applied normally.
  • Affects Self
  • Maximum Stack 1x
  • Duration 4 seconds
  • Effects:
    • Self Strength +14

The Vanguard unleashes Vortex Grasp, a powerful arcane technique. This ability manipulates mystical energies to affect foes or bolster the caster. It is a key component of their active combat strategy, showcasing their command over runic power.

Reduces the target’s mana by a specified amount, either as a fixed value or a percentage of their current mana.

Information
  • Damage Base 3.75
  • Mana Cost 26
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 5 seconds
  • Hit Targets 1x
Auras
An aura that typically represents petrification or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being turned to stone or frozen in place.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 4 seconds

The Vanguard unleashes Stoneheart Command, a powerful arcane technique. This ability manipulates mystical energies to affect foes or bolster the caster. It is a key component of their active combat strategy, showcasing their command over runic power.

Information
  • Damage Base 6.81
  • Mana Cost 25
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 12 seconds
  • Hit Targets 1x
Auras
An aura that disables all active skills except auto-attacks and potions. While under this effect, the avatar cannot cast or use any skill abilities aside from their basic attack and consumable items. Often used to interrupt or suppress casters, this aura represents a magical silence or mental disruption that prevents skill invocation.
  • Affects Enemy
  • Force Targets Focus Yes
  • Maximum Stack 1x
  • Duration 4 seconds

A fundamental arcane-infused strike taught to all Runic Vanguards. This attack channels a small amount of mystical energy into the weapon, dealing modest damage. It serves as the primary means of engagement when other abilities are unavailable.

Information
  • Damage Base 3.87
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 3 seconds
  • Hit Targets 1x

The initiate inscribes the first rune of power, establishing a foundational connection to earth's resilience. This basic ward slightly bolsters the Vanguard's fortitude. This is the cornerstone upon which all other Runic abilities are built.

Information
  • Damage Base 0
  • Mana Cost 5
  • Distance Near
  • Affects Self
  • Type Physical
  • Cooldown 2 seconds
  • Hit Targets 1x
Auras
  • Affects Self
  • Maximum Stack 1x
  • Duration 9 seconds
  • Effects:
    • Self Endurance +5

The Vanguard unleashes Aegis of Fortitude, a powerful arcane technique. This ability manipulates mystical energies to affect foes or bolster the caster. It is a key component of their active combat strategy, showcasing their command over runic power.

Deals damage to the target if their current health percentage is below or equal to a specified threshold. The damage amount can be defined as a fixed value or a percentage of the target’s health (depending on implementation).

Information
  • Damage Base 7.87
  • Mana Cost 10
  • Distance Near
  • Affects Enemy
  • Type Magical/Physical
  • Cooldown 19 seconds
  • Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
  • Affects Enemy
  • Force Targets Focus Yes
  • Maximum Stack 1x
  • Duration 4 seconds

The Vanguard unleashes Quake Stomp, a powerful arcane technique. This ability manipulates mystical energies to affect foes or bolster the caster. It is a key component of their active combat strategy, showcasing their command over runic power.

Information
  • Damage Base 4.68
  • Mana Cost 28
  • Distance Near
  • Affects Enemy
  • Type Magical/Physical
  • Cooldown 13 seconds
  • Hit Targets 1x
Auras
Prevents the aura bearer from receiving healing from skills. If a skill would restore health (i.e., negative damage), the healing is blocked and nullified. This only affects skill-based healing and does not interfere with other regeneration methods unless handled separately.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 4 seconds
  • Effects:
    • Enemy Damage Boost -19

Indomitable Presence passively enhances the Vanguard. This permanent augmentation embodies their unwavering resolve and deep attunement to protective magics. It is always active, a testament to their dedication.

Auras
    Effects:
    • Self Endurance +14

Arcane Resilience passively enhances the Vanguard. This permanent augmentation embodies their unwavering resolve and deep attunement to protective magics. It is always active, a testament to their dedication.

Auras
    Effects:
    • Self Block Multiplier +14

Mystic Endurance passively enhances the Vanguard. This permanent augmentation embodies their unwavering resolve and deep attunement to protective magics. It is always active, a testament to their dedication.

Auras
    Effects:
    • Self Magic Resistance -5

Runic Vigor passively enhances the Vanguard. This permanent augmentation embodies their unwavering resolve and deep attunement to protective magics. It is always active, a testament to their dedication.

Auras
    Effects:
    • Self Strength +9

The Vanguard unleashes Guardian's Rebuke, a powerful arcane technique. This ability manipulates mystical energies to affect foes or bolster the caster. It is a key component of their active combat strategy, showcasing their command over runic power.

Information
  • Damage Base 7.04
  • Mana Cost 13
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 20 seconds
  • Hit Targets 1x
Auras
Prevents the affected avatar from moving or performing actions by applying a freeze effect. This aura typically immobilizes the target, disabling movement and possibly other interactions until the effect expires or is removed.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 4 seconds

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Necessary for

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