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Battle Captain

Common
Battle Captain male
Battle Captain female

A swashbuckling rogue of the high seas, the Pirate excels at hit-and-run tactics, combining evasive melee with dirty tricks and sudden critical bursts. With luck on their side and a cutlass in hand, they dance between danger and dominance.

Information
  • Icon iibook
  • Type Class
  • Rarity Common
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 Z
  • Game Quantity 16x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank D

Category

Dodge Melee

Description

A swashbuckling rogue of the high seas, the Pirate excels at hit-and-run tactics, combining evasive melee with dirty tricks and sudden critical bursts. With luck on their side and a cutlass in hand, they dance between danger and dominance.

Mana regeneration methods

Regains mana from auto attacks and skill casts. Gains additional mana when dodging attacks or critically striking.

Stats description

Prioritizes Dexterity and Luck for evasion and critical hit synergy. Strength supplements base melee damage, while Endurance gives survivability in high-risk fights.

Toss a satchel of explosive black powder beneath your foe’s feet. A moment later—boom. The disorienting blast leaves them stunned for 2 seconds for a chance of 50%.

Information
  • Damage Base 8
  • Mana Cost 20
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 6 seconds
  • Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 1 second
  • Chance 50%

Leap onto the enemy’s deck with a daring lunge. A direct strike that never fails—true to a Pirate’s bold style.

Overrides the damage type from “miss” or “dodge” to a “hit” and applies damage normally, effectively preventing the skill from missing.

Information
  • Damage Base 7
  • Mana Cost 20
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 5 seconds
  • Hit Targets 1x

Rip away your foe’s mana and strike them where it hurts—their reserves. Pirates know gold isn’t the only treasure worth stealing.

Reduces the target’s mana by a specified amount, either as a fixed value or a percentage of their current mana.

Information
  • Damage Base 6
  • Mana Cost 20
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 7 seconds
  • Hit Targets 1x

A jagged wound that continues to bleed long after the strike. Just like a shark’s bite—it weakens them over time for 6 seconds, drawing out the kill.

Reduces the target’s mana by a specified amount, either as a fixed value or a percentage of their current mana.

Information
  • Damage Base 5
  • Mana Cost 10
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 5 seconds
  • Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 5 seconds

Deliver a final, merciless blow to enemies too weak to resist. True Pirates waste no time on mercy—or monologues.

Deals damage to the target if their current health percentage is below or equal to a specified threshold. The damage amount can be defined as a fixed value or a percentage of the target’s health (depending on implementation).

Information
  • Damage Base 8
  • Mana Cost 35
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 5 seconds
  • Hit Targets 1x

Deals random damage, more if the enemy has “Bleeding Wound”.

Increases the skill damage based on the number of stacks (charges) of a specified aura present on the caster. The damage boost is calculated as: damage * (1 + (auraStacks * increaseDamageBoost)).

Information
  • Damage Base 9
  • Mana Cost 30
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 14 seconds
  • Hit Targets 1x

Call upon a deep-sea malediction to silence the enemies skills for 6 seconds with a 80% success rate. They’ll think twice before crossing you again.

Information
  • Damage Base 10
  • Mana Cost 20
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 4 seconds
  • Hit Targets 1x
Auras
An aura that disables all active skills except auto-attacks and potions. While under this effect, the avatar cannot cast or use any skill abilities aside from their basic attack and consumable items. Often used to interrupt or suppress casters, this aura represents a magical silence or mental disruption that prevents skill invocation.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 1 minute

A short range attack that deals damage to 1 target.

Information
  • Damage Base 3
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x

A quick, ruthless strike aimed for exposed veins or unguarded ribs. When the blow lands critically, it cuts deeper than expected, dealing significantly more damage. A favorite opener for Pirates who live and die by the edge of luck.

Deals critical damage by generating skill damage, applying a damage multiplier based on the caster’s stat get$scm(), and sets the damage type to critical. Additionally, it restores 10% of the caster’s mana.

Information
  • Damage Base 8
  • Mana Cost 10
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 2 seconds
  • Hit Targets 1x

Swig from your hidden flask and shrug off wounds like they were nothing. This potent concoction surges through your veins, restoring vitality and enhancing your reflexes with a drunkard’s unpredictable grace

Sets the skill damage to a fixed amount defined in the skill’s base damage value.

Information
  • Damage Base -200
  • Mana Cost 20
  • Distance Near
  • Affects Self
  • Type Physical
  • Cooldown 9 seconds
  • Hit Targets 1x
Auras
Applies a healing effect over time to the affected avatar. This aura periodically restores health at fixed intervals for the duration of the aura, counteracting damage and helping sustain the avatar’s vitality.
  • Affects Self
  • Maximum Stack 1x
  • Duration 5 seconds
  • Effects:
    • Self Evasion +20

Vanishing in a puff of acrid smoke, you slip from your enemy’s gaze. Pirates use this not just to flee—but to stalk their prey unseen.

Information
  • Damage Base 0
  • Mana Cost 35
  • Distance Near
  • Affects Allies
  • Type Physical
  • Cooldown 11 seconds
  • Hit Targets 1x
Auras
Grants the avatar temporary invisibility, making them undetectable or untargetable by enemies and other players. This effect allows the avatar to avoid attacks, bypass enemies, or set up strategic plays while hidden.
    The Self should not have the aura Smoke Veil
  • Affects Self
  • Maximum Stack 1x
  • Duration 4 seconds

A seasoned Pirate’s instinct and luck are finely honed. This passive keeps your blade keen and your feet nimble—crit and dodge become second nature.

Auras
    Effects:
    • Self Critical +10
    • Self Evasion +10

Your will to survive has hardened through countless battles. Permanently increases your damage the lower your health falls, making you more dangerous as the fight drags on.

Auras
    Effects:
    • Self Damage Boost +5

Fires a blast of cannon shrapnel that deals heavy AoE damage. Deals more damage based on missing mana.

Increases the skill damage based on how much mana the skill caster is missing. The less mana the caster has, the more additional damage is added. The increase is calculated by multiplying the missing mana by a given multiplier.

Information
  • Damage Base 10
  • Mana Cost 35
  • Distance Near
  • Affects Enemy
  • Type Magical/Physical
  • Cooldown 7 seconds
  • Hit Targets 3x

Get It From

Action Item
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iic2
Pirate Shop
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Global Class Shop
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Class Preview Shop
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Required

Action Item
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Battle Captain icon
Stone Common 1000x

Necessary for

Inventory